The devs do however do more with the blades. You have enviromental weapons you can use every now and then, but they pretty much have the one attack type, and aren't entirely useful except to stun enemies. I found this to be a big disappointment, as it really reduces the combat variety within the game. Unlike pretty much all of the other games in the series, you've only got your blades as your main weapon in this game. The changes in the game range from good to "why tho". It does however add a bunch of smaller things and refine pre-existing things that end up making it one of the more well-realised fixed-cam God of Wars from a pure gameplay perspective. Okay, so the main complaints about the game were that it doesn't really innovate much and doesn't push the series, which I'm in agreement with. I think this is from a press release, but the game genuinely (at least feels like) looks like this in-game I'd be posting a lot more screenshots if the PS3 had a share button. ![]() ![]() Yes, some textures are low quality if you zoom in far enough, and yes, the fixed camera angles contribute a bunch to how good the game looks, but it still surprised me how well it held up graphically. This is a game that's been built on a ~17 year old piece of hardware. The game holds its own against earlier PS4 games and at times even surpasses them. Upon firing it up again for the first time in years, I found myself in awe of the graphics. I thought these criticisms wouldn't be entirely too applicable almost a decade removed from the game's release and that the game would be more appealing after having such a long break from the series' old style. The game's main issue at the time according to the reviews was that it was a wholly unnecessary game (being the THIRD mainline God of War prequel) and didn't do much to push the series forward other than the multiplayer (more on that later). I had a decent few hours with the game and enjoyed my time with it, but never felt drawn to complete it, and so began the thoughts of "I'll get back to it some time in the future". I think at this point I'd played all the God of Wars except God of War III, so I was pretty used to (maybe too used to) the God of War formula. I'd first gotten the game in 2014 for free for some reason or another, and after a very slow PS3 download, decided to fire it up and see how I felt about it, despite the reviews. It's also one of PS3's biggest games in terms of gigabytes, clocking in at around 35GB, so I decided to kill two birds with one stone by clearing up the only mainline God of War game I hadn't completed and also clearing up 35+GB on my PS3. One such game that fell into the latter category, was God of War: Ascension. ![]() So for the past year I've been going through older games and classics, either ones that I never got around to playing or ones that I gave an hour or two and moved on from.
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